City content becomes a shoppable space.
Cultural heritage, souvenirs and city stories can be explained inside one 3D space.
Tourism operators, collectible brands and IP owners can place cultural souvenirs, city gifts, IP merchandise and virtual characters into browsable, collectible and shoppable 3D themed spaces.
Tourism operators, collectible brands, IP owners, attraction operators, city gift teams and merchandise teams
Customers do not only see isolated merchandise. They explore, collect, check in and buy inside one themed space, making the visit and repeat-purchase path more complete.
The Station can sit inside attractions, collectible stores, exhibition areas or event booths. After the on-site experience, visitors scan and take the themed space with them for later browsing and purchase.
One themed space can carry merchandise, story, check-in tasks and virtual characters, so tourism and IP products do not stop at one-time offline display.
Cultural heritage, souvenirs and city stories can be explained inside one 3D space.
When customers like an IP, they can view the full range of products inside one themed space.
After scanning the space, visitors can keep browsing, saving, interacting and buying.
Organize IP characters, city gifts, merchandise and story materials into a usable asset set.
Place products, check-in moments and virtual characters into a 3D scene.
Use the Station in stores, attractions, exhibitions or events to let visitors experience the space.
Let users scan, revisit, collect, share and buy after they leave the offline location.
This case shows how content assets, city culture and collectible products can move from scattered displays into spatial operation. SenHOME combines themed rooms, IP merchandise, tourism products and check-in interactions into a 3D space that users can keep browsing, saving and buying from after the offline experience.
